// Text Library  - 5 - special items

begintextlibrary;

0 = "";
1 = "Nephil Charm";
2 = "Blue Crystal Spiral";
3 = "";
4 = "";
5 = "";
6 = "";
7 = "";
8 = "";
9 = "";
10 = "Prazac's Key";
11 = "Twisted Steel Key";
12 = "Giant's Key";
13 = "Stone Key";
14 = "Lost Papers";
15 = "Reward Slip";
16 = "Key to Hawke's Manse";
17 = "Silver Key";
18 = "Large Iron Key";
19 = "Vahnatai Crypt Key";
20 = "Electrum Key";
21 = "Twisted Gold Key";
22 = "Stolen Package";
23 = "Dirty Anama Ring";
24 = "Scroll From Prazac";
25 = "Scroll From Anaximander";
26 = "Spirit Prism";
27 = "Drawing of Rune";
28 = "Withered Scales";
29 = "Crystal Shards";
30 = "Hot Crystal Shards";
31 = "Silver Runed Amulet";
32 = "Crystal Statue";
33 = "Cooling Amulets";
34 = "Thought Crystal";
35 = "Book on Teleportation";
36 = "Blessed Athame";
37 = "Erika's Amulet";
38 = "Metal Lumps";
39 = "Egg of the Phoenix";
40 = "Anama Rings";
41 = "Suspicious Package";
42 = "Scroll of Passage";
43 = "Sharimik Ring";
44 = "Troglodyte Message";
45 = "Silver Ring";
46 = "Love Letter";
47 = "Good Luck Charm";
48 = "Embroidered Favor";
49 = "Locket With Painting";
50 = "General Baziron Message";
51 = "Unused";
52 = "Blue Crystal Key";
53 = "Guardian Key";
54 = "Key";
55 = "Grimoire of Thren";
56 = "Dryad's Hair";
57 = "Twisted Unicorn Horn";
58 = "Piercing the Lost Portals";
59 = "";
60 = "Total Consciousness";
61 = "Blessing of Lucre"; // divine lucre 5,0
62 = "Blessing of Magic"; // fountain 7,7, fades
63 = "Blessing of Restoration"; // grem in 6,1
64 = "Vahnatai Lore";
65 = "Dark Thoughts";
66 = "Dread Curse";
67 = "Demon's Feast";
68 = "";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "";
75 = "";
76 = "";
77 = "";
78 = "";
79 = "";
80 = "";
81 = "";
82 = "";
83 = "";
84 = "";
85 = "";
86 = "";
87 = "";
88 = "";
89 = "";
90 = "No Special Items";
91 = "You haven't found any special items yet. When you do, they will appear in the list here.";
92 = "No Quests";
93 = "You don't currently have any quests. Talk to people in towns, and you may be able to find gainful employment.";
94 = "";
95 = "";
96 = "";
97 = "";
98 = "";
99 = "";
100 = "";
101 = "This is a modest, ratty bundle of feathers and carved bits of ivory. Useless to you, priceless to the nephil who bore it.";
102 = "You took this beautiful, carved crystal spiral from a specter in Northpoint Lighthouse.";
103 = "Unused";
104 = "Unused";
105 = "Unused";
106 = "Unused";
107 = "Unused";
108 = "Unused";
109 = "Unused";
110 = "The Empress herself gave you this key. It will help you reach her more quickly, by opening certain doors in and under Blackcrag Fortress.";
111 = "You found this strangely shaped, polished steel key in a cavern filled with rubble. That cave was where the two New Formellans were found dead.";
112 = "You found this rusty iron key in the lair of the giant Guhkbar. It smells funny.";
113 = "This is a rather pretty polished stone key you found in the Cult of the Sacred Item.";
114 = "You found these papers on a dead courier west of Fort Emergence. They were addressed to someone named Thereza. They are records of supply movements. Nothing very interesting to you.";
115 = "You were given this ticket by Mayor Scowcroft in Softport. Supposedly, if you give it to an official in Blackcrag Fortress, you will receive a reward.";
116 = "When you bought Hawke's Manse, a beautiful home in the city of Lorelei, you were given this key to get in. It's small, iron, and pretty nondescript looking.";
117 = "You bought this key, at great expense, from the traveling bard Foxfire. It will supposedly let you into the home of some bizarre, violent cult on the southernmost of the Remote Isles, in far southeastern Valorim.";
118 = "You found this massive, iron key in the home of the hill giants. It's crudely made, and as long as your arm.";
119 = "This is a small platinum key, which you found in an ancient vahnatai ruin near the surface in northwest Valorim.";
120 = "You purchased this key in the city of Gale. It will, supposedly, let you into the library there.";
121 = "This is a small, oddly bent gold key, found in the vahnatai chambers under the Keep of Tinraya. It is quite similar to the one you found in the cave in Upper Avernum.";
122 = "You found this package in an inn in Delis. Tearing away a corner reveals what's inside: skribbane herb. It's an addictive, illegal substance which improves the strength of the user. It is no good to you, though. It hasn't been processed.";
123 = "The Anama wear these thin gold bands to mark their membership in their sect. This one is scratched and covered with dried slime. A single word is engraved on the outside: _Grunders._";
124 = "This is a diplomatic message of some sort, given to you by Empress Prazac herself to take to Anaximander.";
125 = "This is a message from Anaximander to Prazac, agreeing to her offer that if you destroy the monsters plaguing the world, the Empire will give Avernum land on the surface.";
126 = "This is a vahnatai magical device - a small crystal which can hold the images of monsters, and then be used to recreate copies of those monsters. See the mage spells Capture Soul and Simulacrum.";
127 = "This is a drawing of the rune you found well hidden in the lair of the alien slime. You made it in the hope of identifying it and getting an idea who might have created the horrible creature.";
128 = "These are several exceptionally large lizard scales you found mixed in with the garbage in the cockroach pit. You took them hoping they were a clue to who might have created the disgusting place.";
129 = "These are shards of the magical crystal that was creating the barrier holding troglodytes and hill giants apart. After destroying the crystal, you took some of the shards, hoping they would provide a clue to who made the thing.";
130 = "These shards of blue crystal remain hot to the touch long after the strange crystal creature who was creating the golems was destroyed. You kept them, hoping you might be able to use them to determine who was making the golems.";
131 = "You found this amulet in a bedroom in the Tower of Magi, just where Denise, a mage in the Portal Fortress, told you you'd find it.";
132 = "This is a small, intricate crystal statue of a female vahnatai.";
133 = "These amulets were prepared for you in case you needed to somehow penetrate the Archmage Erika's defenses. They will protect you from her fire magic, and, to a lesser extent, from fire of all sorts.";
134 = "This is a peculiar, experimental item made for you by the wizards of the Bunker. It is a slightly sentient crystal, which might be able to interfere with vahnatai crystal magic being used against you. Or, it might not.";
135 = "This is a book called 'Teleportation For Dummies.' You stole it from the home of a wizard named Ernest. Looking through it quickly reveals that you don't understand a word of it. ";
136 = "This extremely rare artifact is a small ceremonial knife, enchanted and blessed to the point where it can cut practically anything.";
137 = "This is a copper amulet with Erika's symbol on it. It cannot be removed, and its purpose is to let Erika track your progress so that she can (maybe) help you if you get into trouble.";
138 = "These are some lumps of something that seems like metal, but are far less dense and shiny than any metal you've ever encountered. Perhaps someone with great skill could make something out of this metal.";
139 = "You were given the Egg of the Phoenix by Purgatos, in Kneece. He told you it would unleash flames which could destroy the home of the roaches, if taken to the deepest part of their lair. Getting there, however, is your problem.";
140 = "These delicate silver rings are permanently affixed to your fingers, and are stronger than they look. They mark you as members of the Anama church, based on the Isle of Bigail.";
141 = "You are supposed to take this package of musty smelling, mind-altering leaves to Kendra, in Lorelei. They're quite illegal. You were warned to be careful about where you took them.";
142 = "This scroll was given to you by Mayor Knight of Sharimik. It was sent to him by the king of the troglodytes. The bearer will be allowed into Castle Troglo.";
143 = "This ring belonged to Ginny the food seller, was given to Sloan the archer, and then was lost. You found it. And thank goodness for that.";
144 = "This message was given to you by Vothkaro, king of the troglodytes, to return to Mayor Knight of Sharimik.";
145 = "You found this dull, non-magical trinket on an island out on Lake Tomor. It was on the body of a sailor who died in a shipwreck.";
146 = "You found this letter from a soldier to his love back in Lorelei in the caverns of the giants.";
147 = "You found this luck charm on the body of a soldier in the giants' caverns. It obviously didn't work too well. However, it may have sentimental value for someone back home.";
148 = "You found this favor among the looted personal effects of a Lorelei soldier. It must have been given to him by his lover before he got killed.";
149 = "This locket contains a small, highly detailed painting of a young man. What value it's supposed to have for you is not clear, but the family of whatever soldier it belonged to probably wants it back.";
150 = "This is a scroll given to you by an Empire Dervish in an encampment southwest of the town of Tevrono. You're supposed to deliver it to General Baziron in Tevrono.";
151 = "";
152 = "This key was concealed inside the Golem Factory. Is is small and carefully carved out of a single, large blue crystal.";
153 = "This simple iron key was taken off the body of a guardian in an old vahnatai factory.";
154 = "";
155 = "This heavy tome is bound in black leather and smells of smoke. You open it and find nothing but sloppy handwriting and strange, geometrical drawings. You can't understand anything in it.";
156 = "You have obtained a long, delicate curl of dryad hair. It has a dull green shade, like incredibly fine copper wire.";
157 = "This is the twisted, cracked horn of an ancient unicorn. It contains innate power, useful in magical experiments. It sort of smells bad.";
158 = "You stole this obscure magical tome from the home of Ernest the mage. He never did anything to you. Shame on you!";
159 = "";
160 = "On your deathbed, you will receive total consciousness. So you got that goin' for you, which is nice.";
161 = "You have the confidence that only great wealth provides. Your attacks will do 2% more damage.";
162 = "You have received a blessing which will cause your attacks, blesses, and curses to be 5% more effective. This blessing is temporary.";
163 = "You have received a blessing which will cause your healing spells to be 10% more effective.";
164 = "You have spent time studying the language and culture of the vahnatai. This can come in handy when you find their writings and artifacts. (Also counts as a level of Arcane Lore when trying to learn spells.)";
165 = "The terrifying images you saw in your journeys are still in your head, disrupting your peaceful moments and infecting your dreams.";
166 = "You have been afflicted with a horrible curse. It will make everything you do slightly less effective. It will take powerful magic to remove such a curse.";
167 = "You submitted to the demons of the circle. The wound within you can never be healed.";
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201 = "This can be sold in a store for extra cash.";
202 = "A shimmering, translucent cloak, made for someone very tall and thin. You've never seen fabric like this before.";
203 = "As on the surface, it is traditional for practitioners of the magical arts to wear loose, flowing robes. It's not necessary for spell-casting, of course. It's just the fashion of the times.";
204 = "This tunic bears the wear of being passed from owner to owner, like all clothing in Avernum.";
205 = "A sturdy, twisted length of wood, stolen from some innocent tree.";
206 = "A very old weapon with a strange, wavy design. It doesn't look like any human-made blade you've ever seen.";
207 = "A disk with a razor-edge, made for throwing. It doesn't look like any human-made blade you've ever seen.";
208 = "Avernum's most plentiful natural resource.";
209 = "A bag of ordinary surface flour. Mundane on the surface, but truly precious in the underworld.";
210 = "A remnant of one far more unfortunate than you.";
211 = "This is simple refuse, blissfully free of any sort of value.";
212 = "Arcane notes, scribbled onto a sheet of parchment. Perhaps someone somewhere has a use for this.";
213 = "When you hold it up to your ear, you hear whispering.";
214 = "Most food in Avernum is disgusting, bordering on the inedible. The opportunity to get decent edible goods on the surface goes a long way to justify taking the risk of going up there.";
215 = "Can restore a small amount of health. Also, scars totally impress the townsfolk.";
216 = "A mundane plant in a pot. The Empire used to send similar plants to the underworld as a kindness.";
217 = "Can be taken to alchemists in towns and converted into potions.";
218 = "The rarest and most powerful ingredient for creation of healing potions.";
219 = "The most powerful alchemical reagent. If you hold it up to your ear, you hear angry squeaking.";
220 = "The great blade of Avernum, reforged at last.";
221 = "No matter how close to savagery the people of Avernum came, they never forgot the immense value and dignity inherent in a good pair of pants.";
222 = "For the hoopy frood who really has to know where his towel is.";
223 = "Ale brewed from oats and hops, as opposed to mulched mushrooms. It will not make you go blind.";
224 = "A bottle of fine alcoholic beverage. It's a nice change from the inedible mushroom wine of Avernum.";
225 = "Gazers always have a few to spare.";
226 = "The finest wine known. Even gremlins will drink it, and they're picky about these things.";
227 = "Ripped from the mouth of a horrible, big, magic spider. Might have value to an alchemist somewhere.";
228 = "A powerful magical artifact, dating from before the First Expedition. Gives the power of flight. Can only be used outdoors.";
229 = "Rare, high-quality crafting materials. Perhaps someone can make this into something useful.";
230 = "The egg of a powerful reptile. Highly prized by certain artisans and collectors.";
231 = "This item glows slightly. Your skin tingles wherever the metal gets close.";
232 = "Useful intelligence on the Empire invaders. Maybe someone in The Castle should see it.";
233 = "A rare and delicious treat to an extent almost unknown in the underworld.";
234 = "Cloaks are long, flat pieces of cloth which are clasped around the neck and wrapped around oneself for warmth.";
235 = "A tunic is a form of long shirt. It hangs down below the waist. Cloth in Avernum is usually very crude.";
236 = "Even in Avernum, humans long after simple comforts. Such as pillows.";
237 = "These dark, rich smelling leaves are well known for the strange, powerful effect they have when chewed. They make the user much stronger for a short time. However, the herb is thought to have an addictive effect.";
238 = "You have in your hands the world's most perfect and beautiful flower. This could make someone really happy if you give it to them.";
239 = "Books are plentiful on the surface, or at least, plentiful in comparison to Avernum. This is a leather bound book, containing several hundred sheets of real paper, made from real wood.";
240 = "This is a pair of black leather gloves. When you wear them, your hands tingle. They always feel warm. Bits of dull metal are set in the fingers and the back of the hand to provide extra protection.";
241 = "This is powerful vahnatai magic. Staring into this crystal will place knowledge into your mind. It can only be used once.";
242 = "This is powerful vahnatai magic. Using this crystal will unleash a magic spell. It can only be used once a day.";
243 = "Arcane notes, scribbled onto a sheet of parchment. They say, 'These belong to Carrie!!!' at the top.";
244 = "The infamous wizard 'X' created many odd magical artifacts, during both his time on the surface and his exile to Avernum. You own this one. How fortunate!";
245 = "One of the prized rare artifacts of Valorim.";
246 = "Supposedly, if you strike an Alien Beast with this weapon, it will weaken the creature.";
247 = "When you crack open a golem's head, one of these weird things falls out.";
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